Real Money Gaming Platforms

1
Real Money Gaming Platforms

News Highlight

IT Ministry regulates real money gaming platforms, I&B Ministry warns against betting ads.

Key Takeaway

  • The Ministry of Electronics and Information Technology (MeitY) modified the IT Regulations 2021.
  • Its purpose is to regulate “online real money games,” in which consumers must risk money to play.
  • The Ministry of Information and Broadcasting released a new guideline cautioning media companies, platforms, and online intermediaries from airing betting and gaming platform commercials.

Regulation for Real Money Gaming

  • About
    • The IT Ministry’s Information Technology Amendment Rules, 2023, necessitate real money gaming platforms.
    • Its purpose is to register with a self-regulatory body (SRB), which will determine whether the game is “permissible.”
  • Self-regulatory body (SRB)
    • According to the Minister of State for Electronics and Information Technologies, three SRBs will be recognised soon.
    • The government will now have more say over how SRBs operate.
    • Most guidelines’ principles are already part of the industry’s best practices for responsible gaming.
    • If these games are not designated “permissible,” the amendment will not protect them, and states may be able to punish them for being betting or gambling sites.
    • Games deemed legitimate will be allowed to operate legally, even if they contain deposits with the possibility of winning.
    • SRB registration is not required for video games that do not involve money.

Online Gaming in India

  • With over 13 crore users participating across over 200 platforms, India is the world’s largest market for fantasy sports.
  • The government has observed an increase in the number of persons participating in online rummy.
  • To separate the games, India divides them into two basic groups.
  • The game is classified as either a game of chance or skill.

Need for such Rules in India

  • Safeguarding the Users
    • Protecting consumers against potential danger from skill-based games.
    • The idea is to regulate and impose due diligence requirements on online gaming sites as intermediaries.
    • It will boost the online gaming industry and foster innovation.
  • Safety of Women
    • Women account for 40 to 45 per cent of players in India, making it all the more crucial to safeguard the gaming ecology.
  • Revenue generating so needs to be regulated
    • The Indian mobile gaming industry’s revenue is predicted to exceed $1.5 billion in 2022 and reach $5 billion by 2025.
    • Between 2017 and 2020, the industry increased at a CAGR of 38% in India, compared to 8% in China and 10% in the United States.
    • It is predicted to expand at a 15% CAGR to Rs 153 billion in sales by 2024.
  • Transparency & Credibility
    • This framework will strengthen the lawful domestic online gaming business by increasing transparency, consumer protection, and investor trust.
  • Encouraging Startups
    • Internet gaming is critical to the startup environment and the trillion-dollar economy’s ambition.

Issues with Online Gaming

  • Addiction issues
    • Several social activists, government authorities, and law enforcement officers fear that online games like rummy and poker are addictive and, when played for monetary stakes, can lead to further problems.
    • Some people are losing money and becoming indebted. 
    • Some of the victims committed suicide.
    • The study found that internet games are addicting, regardless of whether they require talent or are merely techniques.
  • Social Risks
    • According to reports, there have been a few cases where young people faced rising debts.
    • Because of losses in online games, people have committed other crimes, such as theft and murder.
  • Manipulative websites
    • Several researchers believe that online games are vulnerable to manipulation by the websites that host them.
    • It’s possible that consumers aren’t playing these games against actual people but against autonomous robots called “bots.”
    • An ordinary user has no realistic chance of winning the game.

Way Forward

  • Several researchers believe that online games are vulnerable to manipulation by the websites that host them.
  • Consumers may not be playing these games against actual people but against autonomous robots called “bots.”
  • An ordinary user has no realistic chance of winning the game.

Pic Courtesy: MB News

Content Source: The Hindu

Read More…

0
Created on By Pavithra

Let's Take a Quiz

1 / 1

Consider the following pairs:

1. Online gaming except for e-sports category : Ministry of Consumer Affairs

2. e-sports category : Department of Sports

3. Sector for unfair trade practices: Ministry of Electronics and Information Technology

4. Advertisements : Ministry of Information and Broadcasting

How many given pairs correctly matched?

Your score is

The average score is 0%

0%

How useful was this post?

Click on a star to rate it!

Average rating 0 / 5. Vote count: 0

No votes so far! Be the first to rate this post.

We are sorry that this post was not useful for you!

Let us improve this post!

Tell us how we can improve this post?

Leave a Reply

Your email address will not be published. Required fields are marked *